ftl glaive beam. Crew damage: 45 HP per. ftl glaive beam

 
 Crew damage: 45 HP perftl glaive beam  Defense drones, cloaking, defensive hacking and high shields and engines

Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. I have a point to add. The Holy Beam fired, and the LORD saw that it was good. Lasers can only be shot down by Mark II Defense Drones. With 10 ships available in FTL and each having various sub layouts. 72K subscribers in the ftlgame community. I. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. Then, if it does get damaged, you have that ridiculously lengthy warmup period again. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. You can target ships with level one shields up when using high power beams. I'd also wanna try this with a Glaive Beam. Best in FTL is usually the kind of stuff you can use most often and give you the best chance. Combinded with hacking or laser spam, it is possible to peel away the shields and hit for massive damage. 71K subscribers in the ftlgame community. < > 133 Comments Baeg'Ehl, Lord of Circular Bread Apr 28, 2021 @ 1:36pm Stealth B is hard to get started with, yes, but if you can get it off the. Stealth B starts without shields but with level 2 cloaking+glaive beam,a very strong weapon that can destroy initial ships in one hit,while Stealth C has no shields or cloaking. In phase 1 and 2 at least, you can hit around four empty rooms, so that's at least 32 damage. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Selling Glaive Beams for just one-twenty scrap. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. Flak II is an end game weapon only IMO. I actually bought one in sector 2, around two sectors before getting the second glaive beam as a reward. Each laser shot temporarily removes a shield layer. Burst II imo since it lines up with the. Unless your main weapons really stink, there is almost no reason to. I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. )not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. It gives you a reason to try out the big guns such as burst MKIII and Glaive beam. The only exception to this is The Osprey, with its Artillery. Still fairly new to the game, but I was playing the Zoltan ship and got the Glaive & Weapon Pre-Igniter combo in sector 2. Setting everything to just fire works great for Flak and Ion Blast II, but. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge chance goes up. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. 37M subscribers in the gaming community. In late game, the 3 weapon slots you have are no problem. pair a beam 2 drone with an ion burst 2, and you'll be killing ships way before you realize it. That is what's going on here. You should get the achievement. 한국어 패치에서는 빔 주포로. That would have been fatal. Another thing that works well is to have ion bombs or something to get shields down by two, a burst laser and then just Glaive beam. Glaive beam + Pre-Igniter. A subreddit for (almost) anything related to games - video games, board games, card…I just got the most incredible stroke of luck! I've only made it to my third beacon, and I got a glaive beam for FREE! Here is proof. 6 Fire Beam 3. Pause. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. . Getting a shields system early on is still a necessity, especially to deal with drones and beam weapons. Until you show up, yelling "Prepared to be boarded!" So we're sorry you died for the sake of our kit. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. And the Glaive integrates far better with the rest of the game. Damage is done to every room and system, and anyone in the rooms (ally or enemy). 충전 시간. Layout C – Simo-H. Using it with a Glaive Beam and a Small bomb was a *BLAST*. The Burst laser 4, shooting a barrage of 8 laser projectiles. If, during that small range, the beam enters a new room, it will deal damage. the DSR 1 sniper rifle, which fires 12,7mm (0. 107 votes, 13 comments. They made a grave mistake disabling our engines: that power had to go somewhere — and it went to Fire Beam! A Screenshot of FTL: Faster Than Light. It is regarded as one of the worst ships in the game. once you get shields down (which is a matter of seconds if you pair a IB2 with a second ion), the ship is already dead. They are still very useful and can be deadly in the right hands. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. Glaive Beam. ftl instead of. Simply put, in FTL there's no substitute for quantity. Hull is better. 40. Each laser shot temporarily removes a shield layer. "One of the most powerful weapons of war ever created. Definitely depends on the situation. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. Hacking phase 2 flagship was my only option to get through the shields. It's worth upgrading to have 3 power bars relatively early in the game as a reliable backup even if you don't power all 3 levels regularly. You want not just firepower to complete the quest, but relatively quick firepower because you will be dealing with a ship that will try to jump quickly. Mind control is cheaper (because you probably won't upgrade beyond level 1, like you would with hacking) and it. A third suggestion I saw was after. 47m long - about the size of a great white shark! While the size of the ships are quite small compared to real world oceanic ships, the Kruos (and flagship). Aim that Glaive Beam in some fashion that either destroys or "de-claws" the enemy. (Glaive Beam) 전력 소비. Valheim Genshin. . 8 tiles diagonally) 5. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. . Premium Powerups Explore Gaming. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Sure, it does a phenomenal amount of damage once it spins up, but what are you doing in the meantime? Usually, getting shot at. There is also a teleporter stationed on the ship at this point. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Showing 1 - 10 of 10 comments. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. Still a useful weapon. It depends. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. Every layer of active shields takes one damage off the beam. two beam drones working together will do roughly 1 DPS, which is slightly more than the glaive beam. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…73K subscribers in the ftlgame community. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. . Pike Beam Whatever it can do, other beams do better. The Glaive beam will in do 2 damage per room if 1 shield bar is up. comments sorted by Best Top New Controversial Q&A Add a CommentWith unupgraded engines the evasion is only like 80%, so you can still get hit; the charge time of Glaive Beam is abysmally long, so sometimes the enemy ship will have enough time to fire twice; if they manage to hit your Weapons, Glaive Beam's charge goes back to zero, and if you run into an enemy with beams, you're absolutely fucked. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. All others will be defeated by a single layer of shields. Thanks for the attention pardner29 votes, 11 comments. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. This guide aims to show players of any skill level how to get this cruiser up and. More forgiving play is doing a regular toggle for both. Per page: 15 30 50. 71K subscribers in the ftlgame community. The Pike Beam’s description says Glaive Beam instead of Pike Beam. Glaive Beam obviously for the memes. . For example, optimal play against unmanned Heavy Laser + Mini Beam is cloaking the Heavy Laser without toggling, then toggling the Mini Beam perfectly. Even a level 1 missile will buttress your Glaive Beam significantly. At the same time, I do not want the enemy cloak to activate before my strike is finished or I will have to wait for the Glaive Beam to charge. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. But a glaive beam with two burst laser mark II's, more effective for the same charge. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. There is already a Buzzard-class frigate in the Kadur Remnant mod. Holoshideim's FTL Guides. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. Basically, you got really lucky stumbling into a pre-igniter with a Glaive already. When using the stealth cruiser, cloaking to avoid the enemy’s first volley is important, and then destroying their weapon system. Given the slot-limited design of the. 7 seconds-Maybe some other changes, but mostly focused on the shield crash. Instead, he damaged or destroyed every other ship system simultaneously — but left the weapons system intact, so my glaive beam didn’t lose charge. Glaive Beams, Breach Bomb Mk II and such things -- all these are quite slow recharging compared to what you have. Pike's only advantage is it can sometimes hit more systems, but not consistently enough to give it the edge. Green shields? One beam knocks it out, one spare beam in case you wanted to tear up a few rooms. Alright, I'm going to keep the beam, but only use it in the 2nd and 3rd tiers. piloting, shields, and missile artillery)Glaive beam is one of the best weapons in the game. 74K subscribers in the ftlgame community. In FTL synergy >>>> raw power. Combining it with a cloak mitigates the long charge time. You have to endure and explore 7 sectors. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The enemy repeatedly knocked my glaive beam offline and by the time I realized I was in serious trouble, he'd knocked out my bridge and/or engines, too. This is longer than the charge time of several weapons, which forces you to cloak after the enemy fires. r/ftlgame A chip A close button A chip A close buttonFTL: Faster Than Light. A weapon that in one playthrough is a great find in combination with what. They'll get you 7. Only other thing of note was cloaking was available to. There is already a Buzzard-class frigate in the Kadur Remnant mod. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. -Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. VICTORY IN HARD MODE. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Also the glaive beam is an overall better weapon than the burst laser mark 3 because it never misses, hits multiple rooms, and does way more overall damage. Which was strange. Remember, all you need is a tiny bit of the beam to reach the room. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. 3 Medbay 1. But a glaive beam with two burst laser mark II's, more effective for the. Setting everything to just fire works great for Flak and Ion Blast II, but not for. BL2 is the best individual weapon as far as power needed vs. Also, target the shields first with the Glaive Beam if you can hit both them and the weapons; damage to the enemies' shields may cause their shield level to drop so you can do more damage to the weapons once the. The first time is shorter than the pike beam's stock 16s due to weapons officer. Say you've for four bars in weapons a glaive beam and a flak 2. FTL: Faster Than Light. Ftl faster than light practical steam munity know your ship to using stealth cl steam munity know your ship to using stealth cl ftl tier. Whenever you encounter an enemy ship, cloak immediately with the full three levels. You also don't have free pick of all the weapons in the game, but you have to choose a combination from the limited pool that is made available in any one playthrough. Random events are initiated by jumping to another system. . FTL: Faster Than Light. Charge Ion: The best Ion-weapon in the game. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. A Halberd beam or Glaive beam will help here as well. Combined with a Rock boarding party (since they don't burn) you can take on practically any enemy with one bomb. They work worst with long cooldown weapons that take the shipdown with huge burst. Humans are common and uninteresting. Targeting is cancelled by a right mouse button. 12 Weapon Control 1. ) Double Glaive is fun if you can make it work. Each level of a shield absorbs one level of power of a beam weapon. Glaive beam will cut through two shields. Must have for Stealth B. Despite not causing damage and requiring 3 power, its fast cooldown rate at 4 seconds is unbeatable (this is by far the fastest weapon in the game, in fact, with the. Artillery and Glaive above Mini beam is a joke lmao. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. I did already try everything you said but i put . Don't waste power on a defense drone II. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!! Follow me on Twitch: Join my Discord server: with weapons in advance can help circumvent this limitation (setting a beam trajectory prior to the cloak will make the beam weapon fire if the weapons charge time is <=20 seconds, e. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. g. Basically, it exaggerates the worst aspects of the Glaive Beam. Be careful with the advice here. May 24, 2014 @ 9:16pm I always buy it. Steam Munity Shields Are A Crutch The Stealth B In Advanced Edition. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. just got a second Halberd beam first move in sector 2. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). Crew damage: 45 HP per. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. It pairs very well with flak weapons and burst lasers, but less so with other beam weapons or drones. FTL: Faster Than Light (2012) PC, iOS. 5 Oxygen 1. Glaive Beam: Setting it up is a really tough task and annoying at the same time. Phase 3 was scary by the time I had the super shield down I was in pretty rough shape. Nug_69. I. . I'm wondering how to make these work. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. Small Bomb (unmanned) Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. As I said, I don't know, I wouldn't flat out call this post a lie, looking at it I just assumed that he got glaive and pre igniter in the first sector and then probably only though about making a screenshot in the 2nd or 3rd sector. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. Weapons-8 * Glaive Beam * Glaive Beam Hacking-3 Cloaking-3 Weapon Pre-igniter Defense Scrambler Hack Shields, sweep both beams across four rooms each, and you do 24 damage. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. Useless in this application #3. The Pike Beam’s description says Glaive Beam instead of Pike Beam. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. and technically the Glaive Beam. Rock crew will also help here. I tend to upgrade shields in 1st sector, and try to get another laser weapon (or ion). 70K subscribers in the ftlgame community. Ion mk2, anti-bio beam, fire beam, fire bomb. FTL: Faster Than Light. Changes description and texture of Lasercaster to Glaive Beam from FTL:Faster Than Light. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. I think it's fine, I just treat it like a drastically weakened Glaive Beam: Cool and useful, just power prohibitive with a long charge up time. Defense drones, cloaking, defensive hacking and high shields and engines. I however now know that I can do this at the very beginning of the game with the stealth B. If you don't, though, then over time the two Flak I are definitely more useful. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. Still a useful weapon. You saaid you got this shield in sector 8. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Beams do damage when they enter rooms. Some beams do have shield piercing, like the Glaive beam, but it reduces damage the more shields the beam goes through. But I managed to get off another volley and suppress his drones, and survived stage 2. Ion weapons are also very good here. Let's just say I love the glaive beam. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. Jul 23, 2017 @ 2:58am Originally posted by smol catto: Double Vulcan. It starts with level 2 cloak, but small engine and no shields. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. But again, Glaive Beam is situational and does not deserve to be your priority. Small Bomb (unmanned)Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. And the Glaive integrates far better with the rest of the game. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. Keep defending from the superweapon and firing at the shields. ZS is obviously still better if you're picking lots of fights though. The best weapon in FTL in my opinion at this time is the Ion Blast 2 in combination with in order the Halberd Beam Glaive Beam Burst Laser 2. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. nope. . 4 glaive beams won't go through 3 or more shields. It's a powerhouse, sure, but it doesn't have good synergy like ion weapons, and it's not efficient like the BLII or Flak I. FTL: Faster Than Light의 장비에 대해 설명하는 문서. Firebomb is, without question, the best weapon in the game, because the AI handles fire so poorly. Is Glaive beam good FTL. Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. It is not that easy to handle this ship: Allthough it has a powerfull Glaive Beam weapon fitted, it takes 25 seconds to charge. That is what's going on here. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). 1 hit of the weapons room before the Glaive Beam can fire will likely mean taking tons of damage and this ship is so fragile it can't take it. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. Move your finger in the direction you want the beam to go. FTL came out ten FUCKING YEARS AGO. Even the Defense Drone I goes a long way to keep missiles off your tail. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. Business, Economics, and Finance. 73K subscribers in the ftlgame community. It also assumes you are familiar with the basic terms and play of FTL,. Yes, it's rare to get both weapons and it takes forever to fire, but when it does, even late game ships can occasionally be one shot. Cause the rebel defenders do not accept. So you need to get additional weapon/hacking for Stealth B and C both. This is instant death to anything. Vulcan Cannons, Glaive beams and some larger missile systems. 4 Clone Bay 1. If FTL was still being balanced, BL3 would be at the top of the buff list. (Glaive Beams are kinda cursed, lol. 3D design In kit glaive beam from FTL : Faster Than Light created by tristan. 71K subscribers in the ftlgame community. This can't be dodged. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. 7 Anti-Bio Beam 3. The. Nice if you have a pre-igniter, but everything's nice then. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. 5 seconds to charge weapons. add a cheap laser weapon (heavy laser 1), just as support, in the case the enemy. 5 seconds, vs the 25 seconds the Glaive Beam takes. 1 damage beams are certainly worse than the halberd (I'm not entirely sure how you're counting power, whether you mean less powerful or both powerful and efficient, but it's the case either way), it does more damage in nearly all cases. I guess you could set up an interesting captain/first mate situation. As a rule, only spend scrap on weapons that are a. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. 2 and artillery beam at start is excellent. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. Doesn't require missiles or droneparts. 70K subscribers in the ftlgame community. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. ftl bones file. FTL is a video game streamed on Twitch by Matt Colville. 1 Main systems 1. As beams deal damage. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The Gliave Beam is indeed a beast, but you barely won that. While this seems to contradict the 1px trail definition of focus beams, once at full damage output it can deal more damage than a Glaive Beam, but less than a Maul. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Pike Beam is a very good early weapon but becomes much less useful later in the game. This is good because it allows for things like double glaive beam. Other excellent mods are pre-igniter (with flak2 + glaive, this makes all stages of the. Archive of the hilariously bad ship strategies previously found on the FTL wiki. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The reason I use a beam weapon is because IT NEVER MISSES. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. Lexar_ (Topic Creator) 9 years ago #11. Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! Ion takes forever, so extra charge time doesnt matter, and volley fire with a glaive means you can shoot once in between glaive shots, while with halberd that delays the beam shot. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. 2 Ion Bombs hitting in the same time - completely disable Flagship shields and keep them disabled for 25 seconds from the moment such dual hit happened. Using the ions to keep the shields down whilst burning up the whole ship was just glorious. The layout is wrong. If you want the shields down to better support your laser or beam weaponry, it seems like Flak is the better option because it also can deal hull damage AND takes down shields much earlier in the fight. Glaive Beam with fully trained crew, Artillery Beam at system level 4). 31, 2016 02:49:02 Hamish752. Glaive Beam with level 0 manned bonus takes 22. This leaves you just short of destroying the Flagship in a single volley, but if you throw in a Beam Drone they'll be full. Keep in mind that the glaive beam pierces level two shields, so against level 5 shields (the highest in the game), you would only need 3 shots to hit to use it. You need that badly to avoid asteroid belts. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause! No pre-igniter, though = ( Watch live at. Especially if you combine that with other high power weapons like a Heavy Laser II or a Glaive Beam. I plan to use a level 2 hack on the enemy shields and then just hit with everything. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. I know all the other weapons do, but while I was playing yesterday waiting for the fire beam to finish, I started wondering if…The 2nd damage pulse from beam weapons vs zoltan shields appears to happen shortly before the end point of the line. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. They do damage to the Zoltan Shields as they travel along their path. Level 3 can take down 4. I am in Sector 5 or 6. )When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. The flagship went from max HP to zero instantly, and I don't think I took any damage in the meantime on account of cloaking and three layers of shielding. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Yes, the Glaive Beam will kill early game ships in a single attack, but you're agonizingly vulnerable to boarding attempts, Zoltan ships will demand two shots even at the beginning of the game, 10 seconds of cloaking is not enough to make up for 25 base seconds charge time (Which, it bears noting, is the single longest charge length out of. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Pause. Having a hellish time past the 4th or so warp, just about every attack I'm making is missing. FTL: Faster Than Light.